![]() ![]() Making a good blaster wizard is about doing more than just damage. Good metamagic feats to pick up are Heighten Spell, Dazing Spell, Intensified Spell, Empower Spell, Quicken Spell, and I personally like Rime Spell for it's application early in game. ![]() This one requires a lot of DM cooperation. Personally, I would avoid Item Creation feats if at all possible, since they really take away from your options to blow things up in different ways.Įldritch Researcher is another amazing feat to pick up if you can convince your DM to either give you a free trait (from the rules in Ultimate Campaign) or retrain your metamagic trait also using the Ultimate Campaign book to create a spell even better than any fireball you could throw out there. Improved Initiative, Spell Focus, Mage's Tatoo, Greater Spell Focus, Spell Specialization, Spell Penetration, and Spell Perfection are all extremely important feats to pick up. ![]() Does the DM keep track of how many hours you can travel in a day? It's possible to have a journey extended in game by a whole day due to the extra time for spell preparation which may make the difference between success and failure. This is another good feat depending solely on playstyle. Buy a bunch of cheap, throwaway spellbooks and fill them up with utility spells and anything else that you wouldn't want to waste a spell slot on. Can you rip pages out of your spellbook(s) and use them as scrolls? Guess what, it's a lot cheaper to copy spells into your book and then rip them out, especially with this feat. It effectively halves the cost of increasing your spellbook's contents, or doubles the amount of spells you can have according to WBL, depending on how you look at it. This feat for example can be such a feat. I would recommend Fleet-Footed or Arcane Focus alternate racial traits.īlaster evoker wizard focusing on fireball happens to be one of the best characters I have ever ran, and I would gladly share some advice with you.įeats and Spells widely vary based on the game that you are playing and they style of play (basically how much of a d*ck your DM is) how closely will your DM pay attention to your spellbook(s) how much will he charge you, and will he let you tear out pages of a spellbook to use as scrolls? These are all very important questions that can make subpar and mediocre feats bomb-freaking-tastic. Savage Elves give up Elven Magic, you should consider that before making a blaster. If you have further questions feel free to ask. You can switch the stats however you want. These were my halfling MS stats before adding in racial bonuses. With the caveat that I DO NOT WANT TO "DIP and/or multiclass" So the question put before you is this what is the the feat tree you would choose to lay out uber fireballs. So much so that I might ditch the the idea of battle field controller summoner I recently read "Brewers guide" and am totally digging the idea. It's cool and all but I love spellcasters and have a halfling master summoner prepared.Īnd before I get all the hatemail I mean prepared I have all my SPA and spells already on 3 X 5 cards. The last game I played was with a 2E Maxed out barbarian, So upon my return my friends preroll me a half orc-barbarian just to reintergrate me into the game. I found my way back home only to discover my beloved game has changed significantly. I had to move due to a job and yadda yadda yadda. I will run a savage elf with the magical lineage trait: Fireball, School: admixture.Ī little background, I am new to pathfinder although I played d and d from 1980-1998. So, I am loving the idea of a blaster wizard based on Brewers guide. ![]()
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